It is important to note that the -55% Enemy Lightning Resistances of the item only applies to the wielder so your main character does not benefit from this bonus if the item is equipped on your mercenary. Infinity is most commonly used as an Act II mercenary weapon since it can only be made in polearms and prevents the use of a shield. Conviction also reduces enemy defenses by 83% which largely eliminates the need for attack rating – and one of the reasons it is used by Summoners. This is due to the level 12 Conviction Aura that the Runeword provides which is essential for breaking monster immunities and shredding resistances. Infinity is an automatic inclusion for almost every single elemental caster class in the game with the exception of Cold Sorceresses. (45-55)% To Enemy Lightning Resistance (varies)Ġ.5-49.5 To Vitality (Based on Character Level) In setups where you're running no extra IAS (shaftstop + vgaze) for Merc survivability (good setup for sorcerer), Thresher/ Giant Thesher I've found to be better because at the low IAS breakpoints, the weapon damage does seem to make a noticable difference.50% Chance To Cast Level 20 Chain Lightning When You Kill An Enemy In case the argument needs to be made, Cryptic Axe is the most damage per second before considering crushing blow. Treachery + Andy socketed with 15 IAS/ x jewel: Thresher /Giant Thresher here because all three hit the same 4.5 attacks per second (Jab) threshold here. Treachery + Andy socketed with Ral = Mancatcher hits the higher IAS breakpoint here. All three hit the same breakpoint, so might as well go with the higher weapon damage.įort + Andy w/ 15 IAS/x jewel: Mancatcher is superior in this setup because it hits another IAS breakpoint for 4.16 attacks per second (Jab) while thresher is behind at 3.84 attacks per second, making Mancatcher about 8.5% faster. Your only real options for optimal performance are thresher, Giant Thresher, and Mancatcher.įort + Andy socketed with Ral: Thresher/Giant Thresher. Here's a basic breakdown of what's optimal in basic setups. The base weapon damage is irrelevant compared to attack speed with the elite weapon options. But ultimately it's the attack speed thar matters.
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